Friday, 16 December 2011
Well, its finally finished! I'll upload my specific scenes later, but this is the entire trailer that we have worked on for quite some time. Props to the CG students who managed to pump every frame full of awesomeness in postproduction!
Saturday, 26 November 2011
Here's a weeks and a day's worth of work. It was a difficult assigment involving many different things, including cinematography. One thing I really enjoyed was to use a primitive shape to block out all the action and timing in the beginning. That allowed for a good start.
Saturday, 12 November 2011
This was a tough assignment. Having to constantly keep track of the weight and such of the box as well as getting believable motion as the character picks it up was quite the challenge.
We had to create a backstory and personality for the character in order to create a unique performance for the character. I chose to have a character who'se primary emotion was anger. The idea would be that this man would have had a lot of misfortune placed upon him in a short span of time that he eventually snaps, letting his frustrations out on the closest thing he can find.
A note on the animation, since it takes place in such a simplified environment, is that the box is bolted to the ground, and that is why there is that moment where he tears it and is partially off the ground for a little bit before being completely torn off.
Sunday, 6 November 2011
Monday, 31 October 2011
Not sure whether I will make one of these again, but we'll see. For now I'm busy enough doing work at school, so stay tuned for that!
Sunday, 30 October 2011
Saturday, 29 October 2011
Tuesday, 11 October 2011
Monday, 10 October 2011
Sunday, 9 October 2011
Saturday, 8 October 2011
This was a five day long assignment, being taught the mechanics of a walk in great detail. One is surprised to learn how much happens in a generic and even lazy walk of sorts. The motion of the arms. the distance a foot rises above the ground, the movement of hips and shoulders. We move much more than I would ever think necessary.
Friday, 7 October 2011
This is a zombie prostitute. I got the idea from this fantastic song:
Wednesday, 5 October 2011
Tuesday, 4 October 2011
Monday, 3 October 2011
Sunday, 2 October 2011
Saturday, 1 October 2011
Day number one features a blue vampire of sorts. Let's see what the rest of the month will provide!
This was a weeklong assignment, so I figured I would show the steps up to the final animation.
Part of the assignment was to create a backstory and personality for the character in order to give a more unique and specific performance.
In my case the character is a selfish king who it has come to his attention someone close to him will attempt to assassinate him. Worried for his life he sees a servant who is a dead ringer for himself, so he orders him to switch places with him temporarily. His plan is to catch the assassin in the act, not caring for the well being of the servant, thus not telling him of the murder plot. The scene in the animation takes place just after they have switched clothes, and the servant now king orders him to bow before him, his first taste of power. The real king immediately refuses, but notices some people walking into the throne room and forces himself to bow in order to not blow his cover.
Saturday, 24 September 2011
Hogan is our most advanced model yet, mimicking the human body the closest, not being particularly limited in the traditional sense. He has a fully adjustable face and human limbs that can move, so human acting is perfectly possible, though one notices difficulties at times with certain poses and mannerisms.
Our first assignment involved learning how to pose the character, so we were told to set him up in seven different poses.
The second assignment involved an understanding of weight, so we had to have him subtly shift his weight from one leg to the other.
And thirdly we had to animate him performing a more extreme motion, in this case I chose a kick.
Saturday, 17 September 2011
This week we have been working with a new rig, one resembling a floursack. It has been the most complicated thing to animate yet, with alot more points of control and joints, meaning alot more to keep track of.
The first scene involves a simple drop from a height.
The second scene consists of a jump cycle.
The third scene is my favorite, as it features the floursack invoking a personality and mood, in this case an old man.
Sunday, 11 September 2011
Our last assignment this week involved us animating to music, something that I always felt was enjoyable. It had to be an 8 second track and feature 3 spheres dancing/moving to the music. After some consideration I chose the fan made re imagining of Banjo Kazooie's Rusty Bucket Bay level's theme from youtube as my track, mostly due to the very different sounds being played at the same time and thus being able to cast each ball to one of them. The whole song can be heard here.
This week we were given a more complex character than a simple sphere. Luxo Lamp Jr seems to be the the equivalent of the flour sack exercise in 2D animation, where you have a simplified character that can do basic pantomime and give you a chance to experiment with the tools given.
The first exercise required a simple hop cycle featuring the lamp, but the second one involved it reacting to something and having a 'take'.
And below is the original Luxo Lamp Jr short, the one that inspired every CG animator since to practice with a similar model.
Friday, 2 September 2011
This is my proper introduction to the world of computer animation. I have to say, I'm really seeing the possibilities and the appeal of such software.
The first ball in the video is a redundant bouncy ball that bounces indefinitely. The second segment features three balls, each composed of a different material which are in the order from left to right: rubber ball, bowling ball, beach ball. In the third and final sequence it invokes acting by the ball, thus living, and has him be rudely awakened by his alarm clock. The sound effects were not present in the proper dailies.
Looking forward to delve into the software more in the coming months.
Tuesday, 12 July 2011
Friday, 8 July 2011
I decided to upload some of the sketches I have made so far during the summer, for those interested.
I am fortunate to be living right next to a field where people keep their horses and ponies, so I have regular subjects to draw at any time. I will upload sometime later some other sketches I've made.
Wednesday, 22 June 2011
This is my final exam of the first year of Character Animation. This will be the last piece of animation I do with TV Paint as an assignment until the Bachelor project, though that's not guaranteed either.
Either way, looking back at all the posts and such, I have to say I'm genuinely satisfied with my results, and can't wait for the summer to be over so I can take a crack at 3D animation!
This was my first attempt at animating in Maya. We animated a bit unorthodox like, by moving separate shapes around instead of manipulating a character model with a rig. All in all these little assignments have made me appreciate the software and removed any fears or preconceptions I mimght have had.
Tuesday, 21 June 2011
Monday, 20 June 2011
Friday, 10 June 2011
This week we havebeen working traditionally with colour, painting and mixing with acrylics. It was quite enjoyable, though frustrating at times with amount of work involved in even a little piece. but none the less the week proved ver useful, as it has allowed me to think much more carefully about my colour choices.
Above we have a value study. The grays to the left were made first, and were intended to showcase different grays ranging from white to black. Then we had t apply the same value of each gray to a colour right next to it. To see colour as value was taxing.
Above we did the same thing, painting in just grays to get the values, and then applying colour to match them. The theme for that day and the next was monkey.
Here we had two assignments. The idea was to make an analogous color scheme and a split complimentary one. Analogous means about 3 colors in a row on the color wheel, like all the greens and little blue on the one to the left. Split complimentary means to choose a colour and then take the colours next to its complimentary, in this case I chose a certain red, who'se complimentary is green, and thus took the light blue and light green.
Next theme was coffee. We had to tell a story about a person through coffee, starting in the morning at breakfast and continuing through lunch and dinner. I decided to try a rectangular colour scheme this time around for the morning. That means choosing colours that match in the shape of a rectangle on the colour wheel. In this case it was Yellow and Orange paired up with Blue and Purple. On the table is a passport and plane ticket.
In the next one I decided on another analogous scheme, choosing reds and pinks. Now the person is on the plane and has placed their coffee on their tray.
The last one featuring the evening when our protagonist has landed and is waiting for his or her last bag usedd a split complimentary scheme. Yellow with pink and blue as its complimentaries.
And the final one had the theme of The Three Bears. Each bear had to have a different color scheme of sorts and we could choose to either have a piece per bear or compose them alltogether. I chose to do them altogether due to time concerns. This was just a simple scheme of red and blue, with a lot of value changes. The one thing I wanted was to have the small bear be a combination of it's parents, but the color for that made it hard to see, so I made it more of low pink.