Saturday, 24 September 2011
Hogan
Hogan is our most advanced model yet, mimicking the human body the closest, not being particularly limited in the traditional sense. He has a fully adjustable face and human limbs that can move, so human acting is perfectly possible, though one notices difficulties at times with certain poses and mannerisms.
Our first assignment involved learning how to pose the character, so we were told to set him up in seven different poses.
The second assignment involved an understanding of weight, so we had to have him subtly shift his weight from one leg to the other.
And thirdly we had to animate him performing a more extreme motion, in this case I chose a kick.
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